About
What is Dungeondle?
Inspired by RNGdle, Dungeondle is a daily dungeon game. Once a day you send the delver down, and the dungeon decides everything that happens next: which rooms you walk into, what is waiting inside, and how far you get before something stops you.
Everybody plays the same delver with the same odds, and nothing carries over from one day to the next. The only thing separating your run from anybody else's is what the rooms hand you.
How it works
- Delve. Press the button once a day. There are no choices to make down there - you watch it happen.
- Descend. Room after room: monsters to fight, items to find, treasure to pour out and traps to survive. Every room you get through makes the next reward worth more, and the deeper you go, the richer the rooms get.
- Score. Your run ends when something beats you. Everything you earned on the way down is your score, in EXP.
- Share. Copy your share card and post it anywhere - one coloured square per room, your score, and the best of what you found.
A new day
Everybody gets one delve a day. The day turns over at midnight UTC for everyone at once; once you've delved, the game shows a countdown to your next one in your own local time.
The leaderboard has five windows. Each one lists every player once, ranked by their best single delve in that period. Daily clears at midnight UTC, Weekly on Sunday, Monthly on the 1st and Yearly on 1 January; All Time never clears.
Rarity
Every room rolls its own rarity, and so does everything inside it. Rarer rooms hold rarer things - and tougher monsters. How often a delve turns up at least one of each:
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Measured by the game itself over thousands of practice delves. The square is how that rarity shows up on your share card.
Your verdict
Your run's verdict is based on your total EXP compared with all possible delves. It shows how your run ranks:
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