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Dungeondle

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Fate's Gate
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The Delve

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    Fate's Gate › Firet City › Farmlands

    Area

    Test Area

    Delve every 15 minutes

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          Fate's Gate

          Fate's Gate › Firet City

          Firet City

          Fate's Gate › Firet City › Bank

          Bank

          Grisk, the banker "Leave it with me. It grows. Mostly."
          Grisk the banker: a scarred old goblin with a monocle, behind the counter
          On hand0
          In the bank0

          Vault tiers

          A bigger balance earns a better yearly rate. Collect interest once a day. It's paid on your balance at the start of the day (00:00 UTC).

          TierFromA year

          Fate's Gate › Firet City › Recruitment Hall

          Recruitment Hall

          Old Hessa, keeper of the board "Everyone on that board wants coin and a reason. Bring both."
          Old Hessa: a grey-braided old sellsword with a scarred cheek and an eyepatch with an open eye stitched on it, in front of a board of pinned notices

          There are no more hirelings available.

          Hire Your First Hireling

          Hessa will sign your first hireling for you.

          Gender
          Race

          QA: fitting room

          Each hireling is a stack of pictures: the body, then each piece of gear on top. Worn gear is drawn once per race and fits both genders; a weapon is one picture for every race.

          Notice board

          Your company

          Fate's Gate › Firet City › Circus

          Circus

          Mister Wink, the clown "Step right up, every game is fair!"
          Mister Wink: a clown in chalk-white face paint with violet diamonds over hollow eyes and a painted grin that runs too far, holding a balloon that is an eye

          Fate's Gate › Firet City › Circus › Slap a Mole

          Slap a Mole

          Slap a Mole: a circus booth with moles popping out of holes, a golden mole, a rainbow mole, a bomb and a mallet

          How to play

          • Moles keep popping out of the holes. Slap them before they hide.
          • A mole is 10 points, a golden mole 50, a rainbow mole 100.
          • Each one comes a little faster than the last.
          • Let a mole get away or slap a bomb and you lose a life. You have 3.
          • Every point is worth 1 sigil.

          Score 0

          Fate's Gate › Firet City › Circus › High or Low

          High or Low

          High or Low: a fortune-teller's table with a card face up and the next face down, an arrow up and an arrow down

          How to play

          • A number from 1 to 100 is shown.
          • Guess if the next number is higher or lower. It's never the same number.
          • A right guess is worth 60 points; a wrong one costs a life. You have 3.
          • Every point is worth 1 sigil, up to 2,000 a game.

          Score 0

          Fate's Gate › Firet City › Town Message Board

          Town Message Board

            Fate's Gate › Firet City › Cemetery

            Cemetery

            The Murmur, in the old crypt "Give me what you have lived. I will give you something that keeps."
            The Murmur: a hooded ghost with a cluster of eyes where its face should be, holding a lantern and offering a sigil
            EXP to give0
            Sigils on hand0

            Fate's Gate › Firet City ›

            For sale

              Nothing for sale.

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